pub fn atlas_texture(
rd: &mut Gd<RenderingDevice>,
sink: &Arc<dyn RidSink>,
width: u32,
height: u32,
) -> RdTextureExpand description
RGBA8-UNORM storage texture (compute writes, material samples). Used for the
Phase-4 per-chunk colour/normal detail atlases: STORAGE_BIT so the bake
compute pass can write it, SAMPLING_BIT so terrain_chunk.gdshader can
texelFetch it. Normals are encoded *0.5+0.5 into [0,1] to fit unorm.