pub fn compute_pipeline(
rd: &mut Gd<RenderingDevice>,
sink: &Arc<dyn RidSink>,
spirv: &[u8],
name: &str,
) -> Option<(RdShader, RdPipeline)>Expand description
Compute shader + pipeline from SPIR-V bytes produced by build.rs.
On a pipeline-create failure the early return drops the RdShader, which frees the
shader through sink — no manual cleanup.