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BuiltinShader

Enum BuiltinShader 

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pub enum BuiltinShader {
    None = 0,
    Terrain = 1,
}
Expand description

Which BUILT-IN library shader a builder runs — a hidden (STORAGE-only) selector on CesBuilder. None = a custom builder (user .glsl or GDScript); Terrain = the built-in noise example. Combined with BuilderDevice it selects the BuilderRoute.

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None = 0

No built-in shader — a custom builder (GPU .glsl or CPU GDScript).

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Terrain = 1

The built-in terrain noise example (GPU inline shader / CPU provider).

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impl Clone for BuiltinShader

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fn clone(&self) -> BuiltinShader

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BuiltinShader

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BuiltinShader

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fn default() -> BuiltinShader

Returns the “default value” for a type. Read more
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impl FromGodot for BuiltinShader

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fn try_from_godot(via: i64) -> Result<Self, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
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fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a [Variant], returning Err on failure.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a [Variant]. Read more
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impl GodotConvert for BuiltinShader

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type Via = i64

The type through which Self is represented in Godot.
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fn godot_shape() -> GodotShape

Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
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impl PartialEq for BuiltinShader

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fn eq(&self, other: &BuiltinShader) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToGodot for BuiltinShader

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type Pass = ByValue

Whether arguments of this type are passed by value or by reference. Read more
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fn to_godot(&self) -> Self::Via

Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
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fn to_godot_owned(&self) -> Self::Via

Converts this type to owned Godot representation. Read more
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fn to_variant(&self) -> Variant

Converts this type to a [Variant].
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impl Var for BuiltinShader

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type PubType = BuiltinShader

Type used in generated Rust getters/setters for #[var(pub)].
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fn var_get(field: &Self) -> <Self as GodotConvert>::Via

Get property value via FFI-level Via type. Called for internal (non-pub) getters registered with Godot.
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fn var_set(field: &mut Self, value: <Self as GodotConvert>::Via)

Set property value via FFI-level Via type. Called for internal (non-pub) setters registered with Godot.
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fn var_pub_get(field: &Self) -> Self::PubType

Get property value as PubType. Called for #[var(pub)] getters exposed in Rust API.
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fn var_pub_set(field: &mut Self, value: Self::PubType)

Set property value as PubType. Called for #[var(pub)] setters exposed in Rust API.
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impl Copy for BuiltinShader

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impl Element for BuiltinShader

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impl Eq for BuiltinShader

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impl Export for BuiltinShader

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impl StructuralPartialEq for BuiltinShader

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AsArg<T> for T
where T: ToGodot<Pass = ByValue>,

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fn into_arg<'arg>(self) -> CowArg<'arg, T>
where T: 'arg,

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impl<T> AsArg<Variant> for T
where T: ToGodot<Pass = ByValue>,

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fn into_arg<'arg>(self) -> CowArg<'arg, Variant>
where T: 'arg,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AsDirectElement<T> for T
where T: Element<Pass = ByValue> + ToGodot,