pub struct ChunkRealizeGpuTest { /* private fields */ }Trait Implementations§
Source§impl Bounds for ChunkRealizeGpuTest
impl Bounds for ChunkRealizeGpuTest
Source§impl GodotClass for ChunkRealizeGpuTest
impl GodotClass for ChunkRealizeGpuTest
Source§impl Inherits<Node> for ChunkRealizeGpuTest
impl Inherits<Node> for ChunkRealizeGpuTest
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
True iff
Self == Base. Read moreSource§impl Inherits<Object> for ChunkRealizeGpuTest
impl Inherits<Object> for ChunkRealizeGpuTest
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
True iff
Self == Base. Read moreSource§impl WithBaseField for ChunkRealizeGpuTest
impl WithBaseField for ChunkRealizeGpuTest
Source§fn to_gd(&self) -> Gd<ChunkRealizeGpuTest>
fn to_gd(&self) -> Gd<ChunkRealizeGpuTest>
Returns the
Gd pointer containing this object. Read more§fn base(&self) -> BaseRef<'_, Self>
fn base(&self) -> BaseRef<'_, Self>
Returns a shared reference guard, suitable for calling
&self engine methods on this object. Read more§fn base_mut(&mut self) -> BaseMut<'_, Self>
fn base_mut(&mut self) -> BaseMut<'_, Self>
Returns an exclusive reference guard, suitable for calling
&self/&mut self engine methods on this object. Read more§fn run_deferred<F>(&mut self, mut_self_method: F)where
F: FnOnce(&mut Self) + 'static,
fn run_deferred<F>(&mut self, mut_self_method: F)where
F: FnOnce(&mut Self) + 'static,
§fn run_deferred_gd<F>(&mut self, gd_function: F)where
F: FnOnce(Gd<Self>) + 'static,
fn run_deferred_gd<F>(&mut self, gd_function: F)where
F: FnOnce(Gd<Self>) + 'static,
Source§impl WithSignals for ChunkRealizeGpuTest
impl WithSignals for ChunkRealizeGpuTest
Source§type SignalCollection<'c, C: WithSignals> = __godot_Signals_ChunkRealizeGpuTest<'c, C>
type SignalCollection<'c, C: WithSignals> = __godot_Signals_ChunkRealizeGpuTest<'c, C>
The associated struct listing all signals of this class. Read more
Source§impl WithUserSignals for ChunkRealizeGpuTest
impl WithUserSignals for ChunkRealizeGpuTest
impl GodotDefault for ChunkRealizeGpuTest
impl ImplementsGodotApi for ChunkRealizeGpuTest
impl ImplementsGodotExports for ChunkRealizeGpuTest
Auto Trait Implementations§
impl Freeze for ChunkRealizeGpuTest
impl !RefUnwindSafe for ChunkRealizeGpuTest
impl !Send for ChunkRealizeGpuTest
impl !Sync for ChunkRealizeGpuTest
impl Unpin for ChunkRealizeGpuTest
impl UnsafeUnpin for ChunkRealizeGpuTest
impl !UnwindSafe for ChunkRealizeGpuTest
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
True iff
Self == Base. Read more§impl<T> NewAlloc for Twhere
T: GodotDefault<Memory = MemManual> + Bounds,
impl<T> NewAlloc for Twhere
T: GodotDefault<Memory = MemManual> + Bounds,
§impl<C> ObjectToOwned<C> for Cwhere
C: WithBaseField,
impl<C> ObjectToOwned<C> for Cwhere
C: WithBaseField,
§fn object_to_owned(&self) -> Gd<C>
fn object_to_owned(&self) -> Gd<C>
Converts the object reference to an owned
Gd<T>.